![]() The whole focus of RX, and the very big reason why I started work on it, was to learn a bit on how to improve the emulators to my liking, and also to specifically not use changes that affected speed, specially for the weaker brother of the Nintendo's PowerPC processor consoles, which is the Gamecube, the very first console that started myself on the path of homebrew, compiling minor changes 15+ years ago. Wii U Gamepad controller support through VC injects.Ī Channel Forwarder is attached to this post (made by RunningSnakes).Wii U Pro Controller support, for both Wii and Wii U.Wii Classic Controller, Wii Classic Controller Pro support.Experimental Dualshock 3 Controller (wired) support.Xbox 360 Controller (wired) support! Swap between controller ports 1-4 on multiplayer games with the Xbox Guide button!.NES Mini and SNES Mini classic controllers are fully supported.Raphnet adapter and HORI Digital Controller for GameCube users can now exit to the emulator Menu with Start+B+A+Select ( Z button) combo.Tengai Makyou Zero - Far East of Eden english translation is fully playable.Top Gear 3000 is playable without graphical glitches.Quick boot straight into Satellaview games, no need for BIOS.SuperFX and SA1 chip games play closer to full speed and have less framedrops.Commits will still be cherry picked from the libretro/snes9x/snes9x gx as long as they do not degrade performance.Īny help, feedback, or comments, will be always welcome.Īnd last, but no least, thanks to Tantric, Zopenko, and more recently, Bladeoner, for maintaining the great GX emulator series. This fork will stay on Snes9x core version 1.52, and be focused primarily in maintaining full speed for all games, or as far as the Wii can push performance. Seeing that the GX emulators got some new updates in 2017-2018 and that there's still public interest in the Wii scene, i believe this is a good time to finally release it, since i couldn't do it last year (RL stuff). I am no expert, but thought i could learn a little bit, and in the process make some personal updates to keep enjoying my favorite console on my favorite homebrew system. Almost exactly 2 years ago, i began this fun coding exercise as a little effort to backport interesting and useful changes present in other releases of Snes9x, mainly the ones related to libretro and the official Snes9x.
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